BasicKnowledgeUnity/UnityProject/Assets/Scripts/Lesson_6.cs
Dvurechensky d243f928cb 1.0
Main
2024-10-05 08:54:55 +03:00

61 lines
2.0 KiB
C#

using System.Collections;
using UnityEngine;
/*
* Êîðóòèíû (Coroutines)
*/
public class Lesson_6 : MonoBehaviour
{
public GameObject instObj;
private void Start()
{
Invoke("CreateObj", 2f);
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Y))
{
StartCoroutine(InstObjects());
}
if (Input.GetKeyDown(KeyCode.U))
{
StopCoroutine(InstObjects());
}
}
private void CreateObj()
{
var clone = Instantiate(instObj, new Vector3(-10, 10, 10), Quaternion.identity);
clone.GetComponent<Renderer>().material.color = Color.green;
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone);
}
private IEnumerator InstObjects()
{
yield return new WaitForSeconds(1.5f);
var clone_1 = Instantiate(instObj, new Vector3(10, 10, 10), Quaternion.identity);
clone_1.GetComponent<Renderer>().material.color = Color.red;
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone_1);
yield return new WaitForSeconds(1f);
var clone_2 = Instantiate(instObj, new Vector3(-10, 10, 10), Quaternion.identity);
clone_2.GetComponent<Renderer>().material.color = Color.green;
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone_2);
int k = 0;
while (k < 2)
{
k++;
var clone_3 = Instantiate(instObj,
new Vector3(Random.Range(-10, 10), Random.Range(-10, 10), Random.Range(-10, 10)),
Quaternion.identity);
clone_3.GetComponent<Renderer>().material.color =
new Color(Random.Range(0, 1f),
Random.Range(0, 1f),
Random.Range(0, 1f),
Random.Range(0, 1f));
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone_3);
yield return new WaitForSeconds(0.3f);
}
}
}