using UnityEngine; /* * Отслеживание нажатий от пользователя */ public class Lesson_4 : MonoBehaviour { public GameObject TransformObj; public float range = 5f, moveSpeed = 3f, turnSpeed = 40f; private void FixedUpdate() { if(TransformObj == null) return; if (Input.GetKey(KeyCode.UpArrow)) TransformObj.transform.Translate(Vector3.forward * moveSpeed); if (Input.GetKey(KeyCode.DownArrow)) TransformObj.transform.Translate(-Vector3.forward * moveSpeed); if (Input.GetKey(KeyCode.LeftArrow)) TransformObj.transform.Rotate(Vector3.up, -turnSpeed); if (Input.GetKey(KeyCode.RightArrow)) TransformObj.transform.Rotate(Vector3.up, turnSpeed); } }