74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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/*
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* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*/
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public class Lesson_3 : MonoBehaviour
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{
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private Light Light;
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private readonly int numEnemis = 2;
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public List<GameObject> createObjList;
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private void Awake()
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{
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Light = GetComponent<Light>();
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createObjList = new List<GameObject>();
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}
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private void Update()
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{
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if (Input.GetKeyUp(KeyCode.K))
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{
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for (int i = 0; i < numEnemis; i++)
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{
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var tC = Instantiate(ControllerLessons.Instance.Lesson_7.Cilinder, new Vector3(Random.Range(-5f, 7f), Random.Range(1f, 7f)), Quaternion.identity);
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tC.name = createObjList.Count.ToString();
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createObjList.Add(tC);
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Debug.Log(createObjList.Count);
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}
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}
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var obj = ControllerLessons.Instance.Lesson_7.CloneObj;
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if (obj == null && createObjList.Count == 0)
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return;
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//<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Lesson_7 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Lesson_3
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var existObjLs7 = createObjList.FindIndex((ob) => ob.name == "Cylinder(Clone)");
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if(existObjLs7 == -1 && obj != null)
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createObjList.Add(obj);
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if(Input.GetKeyUp(KeyCode.Space))
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Light.enabled = !Light.enabled;
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if (Input.GetKeyUp(KeyCode.A))
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SetActiveListObj(ref createObjList);
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if (Input.GetKeyUp(KeyCode.V))
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DestroyObhs(ref createObjList);
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if (Input.GetKeyUp(KeyCode.R))
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SetColorObjs(ref createObjList, Color.red);
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if (Input.GetKeyUp(KeyCode.G))
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SetColorObjs(ref createObjList, Color.green);
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if (Input.GetKeyUp(KeyCode.B))
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SetColorObjs(ref createObjList, Color.blue);
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}
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private void SetActiveListObj(ref List<GameObject> objs)
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{
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foreach (var tC in objs)
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tC.SetActive(!tC.activeSelf);
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}
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private void SetColorObjs(ref List<GameObject> objs, Color color)
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{
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foreach (var tC in objs)
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tC.GetComponent<Renderer>().material.color = color;
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}
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private void DestroyObhs(ref List<GameObject> objsList)
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{
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foreach(var tC in objsList)
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Destroy(tC);
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objsList.Clear();
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}
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}
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